Starcraft ghost 2
Keywords: starcraft ghost 2
Description: The Ghost is a specialized infantry unit built from a Barracks with an attached Tech Lab once a Ghost Academy has been constructed. The Ghost stands as an Anti-Spellcaster unit and high damage
The Ghost is a specialized infantry unit built from a Barracks with an attached Tech Lab once a Ghost Academy has been constructed. The Ghost stands as an Anti-Spellcaster unit and high damage versus Psionic and Light units.
Steady Targeting deals 170 damage regardless of armor to any biological unit at the cost of 50 energy. It cannot be queued to multiple units, so it is mostly effective against high health biological units.
The Ghost's Cloak allows it to render itself invisible to enemies without detection. This is generally used to get the Ghost into a good position to EMP or Steady Target an opponent, or to sneak into a base for a Nuke. If using the Cloak to setup an EMP, you must keep an eye on the energy bar as it could prove disastrous if you do not have enough Energy left to cast EMP against various armies.
The EMP Round is the Ghost's most important spell against Protoss. The AoE shot will remove 100 energy (and shields, if applicable) from all units/buildings under its effect. This is essential for use against Protoss opponents for many reasons. The spell effectively does up to 100 damage to anything it hits and can nullify many dangerous Protoss units. Used against a High Templar. the Ghost can prevent the use of Psionic Storm. It also reveals any cloaked units within its radius for a short time, rendering them vulnerable until the effect wears off (though it will not reveal burrowed units). The EMP Round can also be used against structures, where it can damage the shields of Protoss buildings or drain energy from an Orbital Command.
The Tactical Nuke is another ability of the Ghost and will allow the unit to call down a Nuke on a target location provided the Ghost Academy has a Nuke ready and that the Ghost can channel for the full-time. The Nuke is a devastating ability that deals terrible damage to any buildings or units that it hits. However, the cost of using Nukes is very high and requires a hefty amount of gas and minerals to tech to. The long call-down time (20 seconds) also renders it ineffective against units, as they can easily move away.