Nhl man games lost 2008
Keywords: nhl man games lost 2008
Description: This is my final update for the 2013/14 regular season on which teams have been hit hardest by injuries by trying to place a value on the games missed by players due to injury/illness. [More
This is my final update for the 2013/14 regular season on which teams have been hit hardest by injuries by trying to place a value on the games missed by players due to injury/illness.
[More stuff is in a pipeline of currently indeterminate length, e.g. game-by-game breakdowns for each team, summary analysis of six years' worth of data. Can't promise when.)
The concept again - multiply each game missed by a player by his 2013/14 cap charge (including bonuses), then take the aggregate of these figures for each team and divide by 82. This indicator of value lost to a team by injury/illness is called CHIP (Cap Hit of Injured Players).
- CHIP rankings are also fed into Rob Vollman's Team Luck calculator
- My weekly updates on Twitter (@LW3H ) are clearly now on hiatus, but you will find a large volume of other highly acclaimed content spewing out there regardless (lie)
- Some of the extra stuff might also be used by those nice people at Hockey Prospectus
Again, for a different indicator of player "value", I've also illustrated a similar metric based on TOI/G alongside the CHIP numbers. Clearly, neither cap charge nor TOI/G are perfect measures of player value, since each have a number of limitations and inconsistencies, but they provide a decent comparison and the results do vary somewhat.
- TOI/G replaces cap charge as the measure of value in the calculation
- For goalies, TOI/G has been worked out as Total Minutes Played / Games Dressed For * - i.e. a goalie playing every minute of 75% of the games, zero in the rest, would end up with a TOI/G of 45 minutes (or close to it, once you factor in OT and so on). [*Actually, "Games Played by Team - Games Missed by Goalie" - I'm not inclined to disentangle any three-goalie systems or minor-league conditioning stints.]
- This arguably overstates the worth of starting goalies somewhat, but it's simple and you could equally argue that a workhorse goalie is the hardest position to replace, so it's fair for them to have a much higher TOI/G figure
- Where a player hasn't played all year or where a player fairly clearly has a reduced TOI/G figure due to getting injured in their only game or one of very few games, I've used TOI/G from last season (or further back if necessary)
- For each player, multiply games missed by TOI/G to get (for a more palatable name) Cumulative Minutes of Injured Player ( CMIP )
- Take the aggregate of CMIP for the team and divide by games played by the team to arrive at AMIP (Average Minutes of Injured Players) - it feels more understandable expressing this metric as an average per game (whereas CHIP is a running total)
- Total CHIP for each team over the regular season, as well as the distribution of CHIP by position
- The player who has contributed most to the team's CHIP figure
- The number of players with a CHIP contribution of over $250,000 (think of it as being equivalent to a $1m player missing 20 games or a $4m player missing five games)
- AMIP for each team over the same period (e.g. an AMIP of 40:00 could be seen as the team missing two 20-minute per game players for every game this season)